
As a result, the ensuing carnage resembles something closer to Doom 64 (1997) or Disruptor (1996).

However, the projectiles, gore and explosions they produce have much more detail than would've been possible twenty-seven years ago. The monsters and levels are largely what they were in 1993 they are still pixelated, with the same color palettes and artistic approach, albeit with added animation frames.

One problem I have with with B&B is their current treatment of projectiles, gore and explosions.
